Officially unveiled in the West last month and after a few alpha phases, Torchlight Infinite will launch its closed beta on January 18th with its first three chapters, four heroes and 200 skills to unlock.
At the end of last December, XD Games studio announced the development of Torchlight Infinite, a new opus of the action RPG series of the Torchlight license, but with the ambition to integrate more content and replayability.
The release date for Torchlight Infinite has not yet been announced, but the game has already been through alpha phases and will begin to make its first concrete appearance on January 18 at 6 p.m. CST as part of a first closed beta phase that is expected to last at least six weeks – and more if testing requires it.
Initially, this beta will only be distributed in the United States, Canada, Australia and New Zealand, and will only be available on Android and iOS mobile platforms (a PC version is expected later). Testers will be selected among the registrants of the official website and registration is still open.
While waiting for the opening of the test servers, the developer details the content of this beta. Testers will be able to discover the first three chapters of the game (the first two are complete, the third one only offers the main quest for the moment). Four heroes will be available, 24 talent trees, almost 200 skills to unlock and 250 pieces of legendary equipment. Players will be able to progress to level 99 (the main quest should allow to reach level 50).
In addition, a first instance will also be available after completing the main storyline: Netherrealm has five areas with a boss in each, plus an ultimate boss at the final gate of the location, all available in seven difficulty levels. Players will also be able to try their hand at crafting, trading (although the sales interface has not yet been fully finalized), or enchanting items.
According to the developer, this is a real testing phase, involving regular changes in the game (rebalancing or adjustments of skills, statistics, and others). The studio is therefore appealing to the goodwill of testers, pending the final version of the game.