The developers of New World had announced a drastic change for 2022. According to this, all equipment should be scaled with the new competence system. As a result, a legendary item with an armament value of 600 could suddenly become weaker. Now this change has been revised again and the players are really satisfied with the new version.
What was originally announced? In the big December update, the watermark system will be revised and replaced by the competencies. For 2022, the developers then wanted to completely adapt the equipment system to the competence:
- Competence alone should determine the strength of the equipment
- Anyone who has a competence of 520 but equips a level 550 item automatically scales this down to 520
- The strength of the character should only increase through higher competence, which one gets through grinding on mobs or through the new plaster system
- This was to prevent players from simply buying the best equipment at the trading post rather than grind for it like the others
The announcement caused a storm in the community, especially among the crafters. They feared that the change would make them useless because they can produce what they want, but still have to grind in order to benefit from the items.
What’s new now? On the night of December 7th, the developers announced adjustments to the equipment system. And they sound really good. Although the equipment should continue to scale with competence from the beginning of 2022, there are exceptions where you retain full strength. They are:
- Any item that you make yourself
- Every item that you earn through quests
- Any item that you can buy from the faction vendor
Another change is the type of scaling. A mean value is now generated from the equipment and the competence. That means: If you have an item with an armament value of 600, but only a competence of 500, then the item will have an armament value of 550 in the future. In addition, the developers have promised that players who wore stronger equipment before the update would also keep this strength. This is to prevent players from feeling weaker with the new update.
“This system is now a big improvement on the current state”
How are the players reacting to the announcement? The new adjustments to the competence system are really well received by the players. This is because the new system is more transparent than the old watermarks and, thanks to the plaster, offers new opportunities to improve competence in a targeted manner. In addition, Crafter are not punished, but to a certain extent even given preference, which creates a positive mood among these players.
At the same time, the actual goal of the change will continue to be met. In the future, players should not simply be able to buy the best equipment at the trading post, but rather develop their strengths.
Plaster costs are greatly reduced
What else did the developers announce in the thread? In addition to the adjustments to the competence, the new plaster system was also discussed. In the current version on the PTR, it costs 600 gold to make a plaster cast of your equipment. If you want to bring your entire equipment from competence 500 to 600, you need 200,000 thalers, in addition to the grind of materials.
These costs are now drastically reduced. You only pay 7.5 thalers per plaster cast. The reasoning states that the developers at level 60 do not want players at level 60 to have a grind for thalers in addition to the grind for equipment. In addition, the cooldown for earning plaster has been reduced from 23 to 18 hours to give players a better time to complete quests and daily faction missions. In addition, the cooldown for the production of Topaz plaster is reduced from weekly to daily.
What do you think of these changes? Do you think the new system is a success or do you still bother that equipment will scale with competence in the future?