Amid many rumours and controversy Ubisoft has officially announced the development of the original Splinter Cell remake.
The game is being developed by the Canadian studio Ubisoft Toronto, which released Splinter Cell: Blacklist and helped create other games for the company.
However, it’s too early to be happy about it: the development is at an early stage. Thus, probably another 3-4 years will pass before the release.
The game is created from scratch based on the original. The very design of the locations, their volume and content, of course, are already outdated.
“It’s important for us to preserve the sense of mastery by supporting players who observe the situations, make their plan, use their gadgets, and outsmart the enemy creatively to deal with the challenges they are presented with,” says creative director Chris Auty, who previously worked as the level design director on Hunt: Showdown before joining Ubisoft to work on level design for Far Cry 6. “Ideally, they end up coming out on the other side with no one having realized you were even there. That’s the essence of Splinter Cell.”
For those, who have doubts, Ubisoft has also confirmed that there will be no open-world, only the same linear story-driven missions. So, it will not be a more stealthy version of Assassin’s Creed. The game will put a great emphasis on stealth and related mechanics.
Splinter Cell Remake will be running on the Snowdrop engine, which was previously used in The Division series. It will also run the company’s upcoming games like Avatar: Frontiers of Pandora and Star Wars games.
The original Tom Clancy’s Splinter Cell is a 2002 stealth-action developed by Ubisoft Montreal and built on the Unreal Engine 2. It is the first game in the Splinter Cell series.